The times had indeed changed, and as Mark sighed, this sentiment quickly became a consensus among every Virtual Helmet user.
The representatives from various companies attending the exhibition stood frozen, their faces ashen.
They had come to the event with high hopes, only to be struck by this thunderous news. In such circumstances, how could they possibly feel happy?
"We're done for... we're finished..." one representative from a mobile phone company said to his companions, his face pale.
Faced with the ever-growing mobile phone industry, they had resolutely abandoned their original business and invested hundreds of millions in developing this smartphone. They had hoped to shine at this event and take a big bite out of the mobile market pie.
Little did they know that just as they were getting started, they would encounter a collapse of the industry.
This was just one company; the larger firms were in even more despair.
The Virtual Helmet and mobile phones could coexist; even with the arrival of the Virtual Era, mobile phones, known for their portability, still had room to survive. However, after the onset of the Virtual Era, the mobile phone—once the primary tool for entertainment—had lost its original purpose.
In other words, selling phones at prices in the thousands was now almost a pipe dream.
In the future, mobile phones would likely struggle to survive like everyday commodities, earning meager profits in tight margins. The sales strategy would shift to low profit margins with high volume.
Compared to mobile phones, those producing personal computers were in an even more desperate situation. While mobile phones could cling to life due to their portability and potentially regain glory with breakthroughs, what about PCs? They were directly competing against Virtual Helmet for home internet devices.
It was a brutal reality: whoever lost would be eliminated.
But could outdated PCs really compete with the Virtual Helmet? Many computer manufacturers and accessory producers felt bitter inside.
If the mood of mobile phone manufacturers was one of despair, then computer manufacturers were in utter hopelessness; television manufacturers were on the brink of collapse.
Take L, who was once full of ambition. They had secured sponsorship for this ES event, and a large L was printed on the back of everyone's entry badge.
Technically, they had also achieved the latest breakthroughs. They were confident that after this ES, they would become a new giant in the television industry.
But just at that moment, the Virtual Helmet was unveiled, delivering a significant blow to L.
The revolutionary nature of the Virtual Helmet was evident to everyone. Its existence had already put countless television manufacturers on the path to impending failure.
With an experiential visual tool like the Virtual Helmet, who would still need to sit in front of a television binge-watching shows? Perhaps those female fans who adored their idols had already used the Virtual Helmet for an intimate encounter with their favorite stars.
Under such groundbreaking technology, no matter how good they made their screens or how impressive their visual effects were, they stood no chance.
At that moment, someone took off their Virtual Helmet and eagerly asked Mark, "Sir, how much is this helmet? I want to buy it!"
Instantly, everyone's gaze turned to Mark. This included representatives from various manufacturers who needed to understand the price of this helmet.
If it was merely a toy for the wealthy, they would only feel a sense of urgency without any life-or-death considerations.
But if the price of this helmet was not so exorbitant, they would be in danger.
The level of danger increased as the price decreased.
If the Virtual Helmet could be priced like an iPhone, then sorry, they could start preparing for bankruptcy proceedings.
Thus, for their own survival, these manufacturers began to silently pray: "This helmet is just a conceptual product; even if it is produced, its price will be as high as that of a sports car."
Unfortunately for them, their prayers were destined to be in vain. Mark calmly stated before everyone, "Ladies and gentlemen, there's no need to rush. This is a fully mass-produced product; you don't have to worry about not being able to buy it."
Can it be mass-produced?
With a thud, the representatives from those companies felt a chill run through them.
"As for the price, that's currently our secret. We can only tell you that in two days, we at Sweet Potato Technology will hold a grand product launch event. At that time, we will announce the pricing," Mark said confidently.
"That's fantastic! When do you expect it to hit the market? Oh God, I can't bear to wait for another six months or even longer," one of the testers asked eagerly.
The representatives from the companies perked up, eager to hear Mark's response.
Since mass production was already a given, they could only pray that the launch would be far off. The longer the wait, the better prepared they could be to face the impending Virtual Era.
Mark smiled slightly. "Don't worry, sir. That will absolutely not happen. We at Sweet Potato Technology have already begun our steps toward mass production. As of now, our warehouse is filled to the brim with goods, and after the launch event, we will be ready for sales."
"It's over; everything is over..."
The faces of the company representatives fell as despair washed over them.
With only a few days until launch, they found themselves powerless to mount any effective resistance. Faced with such groundbreaking technology, they could only be crushed under the wheels of Sweet Potato.
"Oh God, have you given up on America?" Intel's Executive Vice President crouched on the ground, covering his face and weeping.
"It's too late; Apple is finished..." Cook, as a guest, was also invited to this event.
"We cannot let them go to market; absolutely not!" shouted a Global Vice President from Microsoft.
Everyone turned to look at him as if he were a fool.
Seeing that no one was supporting him, the vice president snorted and left in anger.
He had to inform the company's My E that Microsoft was at a critical juncture. What they needed to do was leverage their influence to ban this product globally.
Even if they couldn't achieve that, the American market had to be banned! He firmly believed that Microsoft would not lose!
He left, but the chaos at the scene continued to spread.
After throwing out several explosive pieces of news, Mark then showcased the second product from Sweet Potato Technology.
"The Virtual World Access Pod offers better effects compared to the Virtual World Access Device," Mark said, pointing at a device that looked no different from a coffin.
This was essentially a Virtual Pod; creating a Virtual Helmet had already been done, so making a Virtual Pod was not particularly difficult.
After all, shrinking is much harder than expanding; creating something small is challenging, while making something large is much simpler.
Comment 0 Comment Count