The Strongest GM in Infinity 193: Chapter 193
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墨書 Inktalez
"Forget it, our new game probably won't be like Goddess Alliance. The manpower needed will likely be less than that of Goddess Alliance," Li Hong said with a smile. 0
 
Goddess Alliance was indeed a phenomenal game, but the maintenance and updates consumed an enormous amount of manpower. 0
 
Just like at Fist, a large portion of the designers' working hours were occupied by issues related to Goddess Alliance. It was truly difficult to allocate resources for developing a new game. 0
 
Moreover, they couldn't recruit staff from outside; after all, the matter of the Virtual Helmet was still classified information. 0
 
Whether now or after the release of the Virtual Helmet, Li Hong would never allow untrustworthy individuals to participate in the development work. 0
 
Ma Ge chuckled but didn't say much more. 0
 
Honestly, he didn't believe that Li Hong's new game could be as outstanding as Goddess Alliance. 0
 
Typically, creating a game as popular worldwide as Goddess Alliance was already a stroke of luck. Ma Ge certainly didn't think Li Hong would have that kind of luck again to produce another blockbuster game. 0
 
As for Ma Ge's thoughts, Li Hong had a slight inkling. 0
 
However, he didn't have much of an opinion on it. The facts were there; whether it would be good or bad would be revealed in due time. 0
 
Li Hong was quite curious about what expression Ma Ge would have if he learned about the Virtual Helmet. 0
 
After discussing the acquisition, Ma Ge quickly hung up. After all, he was the chairman of a large corporation and didn't have much time to chat with Li Hong. 0
 
Upon entering the internal server room of Fist Game, Li Hong called for a meeting with the entire design team for the first time. 0
 
Soon, the game designers from Fist arrived one by one in the server room. 0
 
Taking out the helmet prototype that Mark had previously created, Li Hong gestured for Mark to introduce it to the designers present. 0
 
"Okay, let me introduce this to everyone. The helmet in front of you is a device that can project virtual images..." 0
 
As soon as the designers learned that the helmet in Mark's hands was the rumored Virtual Helmet, they erupted with excitement. 0
 
"Oh Shet, is this for real?" 0
 
 
"I must be dreaming, right? A virtual world?" 0
 
"My goodness, does Mark even know what he's in for?" 0
 
"Oh God, a new era is about to begin!" 0
 
"…" 0
 
The small server room was suddenly filled with the noisy chatter of designers, resembling a bustling marketplace. 0
 
"Ahem…" Li Hong cleared his throat, silencing the commotion among the designers. 0
 
"Everyone, there’s no need to doubt. What you see before you is indeed the so-called Virtual Helmet." 0
 
"I have gathered you all here to announce something important." 0
 
"We at Riot Games are about to be fully acquired by Penguin Group from Peng City. From now on, we will break free from the Goddess Alliance and focus solely on our virtual world." 0
 
"Wow…" 0
 
After Li Hong passionately delivered this announcement, the designers below applauded enthusiastically. 0
 
Raising his hand to quiet the applause, Li Hong said loudly, "Everyone, our current mission is to leave our mark in this blank virtual world." 0
 
Mark nodded in agreement and said, "Boss is right; our virtual world is still just a shell. What we need to do is fill this shell with all sorts of content." 0
 
"Are we still making games?" Tiamat raised a hand to ask. 0
 
Li Hong nodded and explained earnestly, "Yes, for now, we will still focus on games." 0
 
"The greatness of the virtual world doesn’t need much elaboration from me. It’s a tool that could potentially devastate most industries; if misused, it could become a death sentence." 0
 
"Compared to other industries, we understand the Game Industry better and are more suited for it. Therefore, this Virtual Helmet was initially defined as a gaming helmet." 0
 
 
A designer stroked his chin and asked Li Hong, "Boss, do you mean that this helmet can be filled with other things?" 0
 
"That's right. Anything you can think of in terms of internet products can be integrated into it," Li Hong explained. 0
 
The virtual world seemed like a culmination of the Internet Era. Everything people could imagine could be transferred to this virtual realm. 0
 
Moreover, this replacement was not just a simple substitution; it was a transformative one. 0
 
For instance, in the Internet Era, advancements in voice and video technology had already enabled video calls and voice messaging through Instant Messaging Software. 0
 
But if we consider Instant Messaging Software in the virtual world, it becomes even more extraordinary. Imagine selecting a friend's icon in the software, and both individuals are transported into a room, facing each other for communication. 0
 
Furthermore, if a user prefers not to reveal their true appearance while communicating, they could adopt a virtual avatar, similar to QQ Show. 0
 
Isn't that far superior to traditional Instant Messaging Software from the Internet Era? 0
 
And it's not just instant messaging; e-commerce would also undergo an unprecedented transformation and upheaval. 0
 
In the traditional sense of e-commerce, customers could only view images and videos provided by sellers to learn about a product. Without physical items to rely on, the shopping experience was nowhere near as delightful as that in a physical store. 0
 
However, once e-commerce emerges in the virtual world, everything changes. 0
 
Li Hong and his team, as service providers for the virtual world, could offer every online store owner a virtual space. 0
 
When customers click on a link, their virtual avatars would be transported into this space. At that point, store owners could present their products as virtual items, allowing incoming customers to personally experience them. 0
 
For example, certain food products traditionally lacked tasting opportunities in e-commerce. But in the virtual world, due to minimal costs involved, store owners could offer samples for customers to try. If they were satisfied after tasting, they could place an order. 0
 
This model would undoubtedly bring about an unprecedented change in e-commerce. 0
 
The status of food-related products in e-commerce would gradually catch up to that of clothing and accessories. 0
 
Online Literature is an industry that has only recently emerged. However, due to its unique nature and its position at the upstream of the entertainment industry chain, it is quite representative. 0
In the traditional Internet Era, the emergence and development of Online Literature often faced numerous challenges. 0
 
However, in the virtual world, Online Literature is poised to embrace new opportunities for growth. 0
 
The issue of piracy will be perfectly resolved in the virtual realm. As long as no one can crack the computational rules of the virtual world, no one will be able to produce any pirated content here. 0
 
Publishing will also become much more convenient. Generally speaking, publishing Online Literature has been a rather troublesome affair, and it is not a privilege that everyone can enjoy. 0
 
Yet in the virtual world, due to the elimination of printing and paper costs, expenses are significantly reduced. It can even be said that in the virtual world, the method of online reading will evolve into a personal virtual reader for each individual. 0
 
The treatment that physical books receive can also be afforded by online literature. 0
 
As for subscription issues, they are no longer a concern. In the virtual world, everyone who wishes to access VIP works must pay real money. There is no such thing as free coins or pirated versions. 0
 
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