“Sweet Potato!”
Brother Butt was clearly taken aback; he never expected that Li Hong's Film Company would be the infamous Sweet Potato Films, which everyone in the entertainment industry seemed to despise.
However, that had nothing to do with him. So what if Sweet Potato Films was universally criticized? As long as the price was right, they could still make a deal.
Seeing Brother Butt's lack of reaction, Li Hong felt a weight lift off his shoulders. To be honest, he was genuinely worried that Brother Butt would refuse to cooperate just because it was Sweet Potato Films. Now it seemed that Brother Butt didn't care about that, which reassured Li Hong greatly.
After discussing a follow-up meeting, Li Hong bid farewell to Brother Butt. As an Editor at Yuewen, Brother Butt was usually quite busy. The fact that he could spare so much time to discuss collaboration with Li Hong was already a significant favor.
Once he had set things up with Brother Butt, Li Hong called Charlie.
After confirming everything with Charlie, Li Hong hung up the phone.
With those matters settled, Li Hong planned to check in at Riot Games. The Goddess Alliance had been online for nearly half a month, and the total number of registered players had already surpassed one billion.
With such impressive results, it was only natural for Li Hong, as the boss, to show up and offer his congratulations.
Additionally, Li Hong wanted to discuss with Mark and the others how to organize the upcoming World Championship.
They had only briefly discussed it before; aside from the prize money—which wasn't an issue—everything else needed further discussion and input from everyone.
When he arrived at Riot Games, a group of designers was engaged in a heated debate about how to compensate players. Li Hong stood by and listened casually, quickly grasping what they were arguing about.
The crux of their dispute centered around establishing compensation standards for the players.
As for why they needed to compensate these players, that was a question for Li Hong. After all, it was he who had inexplicably found himself in the world of Goddess Alliance and stirred up such a huge commotion.
Many players flocked to the game store to purchase Li Hong, eager to experience this bug-ridden hero.
Now, under the pretense of a game bug, Riot has decided to remove Li Hong from Goddess Alliance. The question of how to compensate those who bought Li Hong has become a focal point of debate.
Tiamat, as a game designer, proposed his compensation plan.
"A week of double experience for the entire server. This will not only encourage players to log in but also serve as compensation."
Taidamir curiously asked, "How about compensating players who spent coins to buy the hero?"
Tiamat tilted his head and explained, "Just refund their coins, and they won't have any complaints."
As a manager, Mark had a very different perspective from Tiamat. While Tiamat was primarily concerned with game balance and did not support direct compensation, Mark believed that this situation presented an opportunity for Goddess Alliance to advance further.
If they seized this chance, the number of online players in Goddess Alliance would at least double, if not more. However, if they missed this opportunity, it would take a significant amount of money on advertising and promotion to achieve similar results.
Thus, Mark presented his own compensation proposal.
"Let's launch a custom skin. Players who previously purchased Li Hong will receive one for free. Other players can buy it with points at a price that is as low as possible, ideally equivalent to the amount of coins they lost."
"Won't this skin become too common?" Tiamat asked thoughtfully.
Skins were a major revenue source for Goddess Alliance; if a skin became too widespread, it could negatively impact the sales of other skins.
Mark smiled and said, "What we need is a common skin. If it doesn't become widespread, then there's no reason for us to do this."
Having been in the gaming industry for many years, the designers immediately understood Mark's intention upon hearing his words.
"Using a common skin to stimulate other players' spending?" Li Hong couldn't help but interject.
If he guessed correctly, Mark was trying to encourage spending, right?
Mark nodded in agreement with Li Hong's comment. He explained, "Skins have always been purchasable only through points. And since points are linked to money, many non-paying players can't experience the fun of skins at all. While this design certainly generates revenue, it greatly diminishes the gaming experience for Free-to-Play players."
"So now we're launching a super low-priced skin. Most players will feel like they're getting a bargain and won't hesitate to spend that little bit of money."
Li Hong nodded, supporting Mark's idea. However, he still felt something was off and asked, "If that's the case, why not just give it away for free? Once players get a free skin, many of them will gradually spend money on other skins, right?"
Mark squinted and thought for a moment before shaking his head. "Giving it away for free isn't feasible; it would lead to an overflow of skins on many accounts. We only provide benefits to active players, not to inactive or dead accounts."
Li Hong understood Mark's concerns but suddenly thought of a great idea that could solve the problem.
"What about an event where players can exchange tasks for skins? We could create an event where completing daily tasks earns players skin fragments. Once they collect enough fragments, they can exchange them for this skin. This way, players who previously lost coins can be compensated in another manner."
Mark's eyes lit up as he nodded in agreement.
Li Hong's proposal was exactly what he was looking for; it allowed them to distribute the skins without giving them away to inactive accounts. It was a win-win situation that their game company would be happy with, and players would enjoy collecting fragments.
"Great, let's go with that! But how do we compensate those previous players?" Mark asked next.
Li Hong scratched his head and suggested, "Let's use Tiamat's method and directly refund the coins. However, we can't just return the exact amount; we should add a little extra. By the way, how many coins did those players lose?"
"8888 coins!" Mark replied.
Li Hong smiled at this and waved his hand decisively. "Alright then, let's top them up to 10,000 coins and refund them. That way, they shouldn't cause any trouble, and other players won't have any objections."
Mark nodded and then noted down everything related to Li Hong in his notebook.
After discussing this matter, the designers left Mark's office one by one.
Once everyone had left, Li Hong asked Mark, "Mark, what are your thoughts on the World Championship?"
"Esports..."
Mark said solemnly, "Boss, League of Legends has already proven that esports is a massive market. Our Goddess Alliance esports events must be under our control. The Goddess Alliance World Championship must be organized by us at Riot Games."
"That's not a problem!"
Li Hong casually agreed to Mark's request, as it wasn't a big deal. The success of League of Legends had already demonstrated that esports events centered around such games were very promising. It was only natural for Mark to want to hold the rights to organize the event.
If the event were outsourced, aside from any potential negative impact on the Goddess Alliance, the fairness of the competition could not be guaranteed.
Comment 0 Comment Count