When the wanderers were threatening Rayal, one of them suddenly had an unusually sharp look in his eyes, as if he had confirmed something in his heart. He said to the other wanderers, "Wait, we might have hit the jackpot. This kid is not just a Wanderer, he's the maniac who slaughtered innocents in the Beginner's village! There's a bounty of up to three hundred gold coins on him!"
As soon as these words were spoken, the eyes of the other wanderers immediately sparkled with greed and fanaticism. Their expressions changed from cautious to greedy, exchanging looks of conspiracy with each other.
"Three hundred gold coins, that's a large sum," one of the beggars said with a sly smile. "Catch him, and we'll be set!"
Rayal felt a sudden surge of danger. Faced with these beggars' sudden change in attitude, he knew he had to react quickly. However, several figures were slowly approaching, each step seeming to carry hidden malice. The beggars' eyes gleamed with greed, and their mouths twisted into cold smiles as they closed in on Rayal. They exchanged glances from time to time, seemingly silently discussing how to share this unexpected wealth.
"Kid, don't even think about running. Three hundred gold coins is enough for us to enjoy ourselves." A homeless man hoarsely said, his fingers rubbing the iron rod beside him.
Rayal sensed the tense atmosphere in the air. He knew that the fear and vigilance these homeless men had towards him had been replaced by the lure of great profit. Their eyes no longer held respect for others, only a desire for money.
He consciously touched the hidden cloth belt under his clothes, his mind tangled with whether to activate the Lethalization skill. He knew that once he used this skill, everything around him could become uncontrollable, but at the same time, he also knew that if he didn't use this skill, he would have difficulty escaping the encirclement of these people.
Rayal's eyes flickered in the darkness, constantly weighing various possibilities in his mind. He knew that once the fighting started, the entire alley would become chaotic, not only attracting more attention but also possibly putting himself in an even more dangerous situation.
He decided to use Lethalization as a last resort. After making up his mind, Rayal began to look for an opportunity to escape while remaining vigilant and ready to deal with any potential mishaps. His eyes scanned the darkness keenly, searching for the best route to escape, silently praying in his heart, hoping to find a safe way out.
Facing the approaching vagrant, Rayal attempted to use words to calm the impending conflict. He tried to persuade them with a sympathetic tone, saying, "Hey hey hey! Let's not do this, we are all in the same profession, there's no need to kill each other, right?"
However, Rayal's efforts seemed to have no effect. As soon as he finished speaking, the system displayed a cold prompt: "Persuasion failed, charisma value too low." Rayal felt a sense of helplessness, but he also realized that this might be his chance to change the current situation.
The system prompt showed that he still had unused ability points and skill points. Due to the tragedy that occurred in the Beginner's village, Rayal's level unexpectedly soared to level five. Although this method made him feel unwilling, since it had already happened, he could only use these sudden resources to protect himself.
He quickly opened the skill and attribute panel, calculating how to allocate these points most effectively. A determined look flashed in his eyes as he decided to use these points to enhance his speed and stealth abilities, hoping to fight for more survival opportunities in this critical situation.
Rayal quickly focused all available ability points on agility, hoping to increase his mobility and chances of escape. After making these adjustments, he felt more agile, and every breath seemed to be filled with more strength.
Next, Rayal's gaze fell on the skill tree of the wanderer skill. Here, he found two unlocked skill. The first one is a stealth skill called "Tracker," which allows him to approach or evade enemies without being noticed. The second skill is "Making a Scene," a taunting skill that can distract enemies and provide an opportunity to escape when necessary.
Rayal felt a slight sense of relief, knowing that these skill might help him deal with the current crisis. He silently calculated every possible course of action while closely observing the movements of the wanderers. He knew that if the situation turned against him, he would have to act immediately and use these newly acquired skill to escape the danger.
The homeless men were still slowly approaching, their eyes filled with cunning and greed. Rayal could feel their desire for the three hundred gold coins reward. At this critical moment, Rayal was filled with vigilance, ready to use the "Stalker" skill to conceal himself at any time, or to create an opportunity to escape by using "Crying and Making a Scene".
In the narrow dark alley, Rayal's figure was as swift and agile as a ghost, skillfully evading the attacks of the homeless men. Every swing of the stick brought a whistling sound, but still could not touch him.
Rayal realized that the " Lethalization " skill was now activated. He knew that this meant every action of his could unintentionally cause immense harm. While this power was strong, it was a burden for Rayal who didn't want to cause innocent harm again.
He deeply reminded himself that he must avoid direct physical contact and not let his actions become deadly weapons. The details of the "tracker" skill flashed through his mind; it was his only hope now. He would use this skill to silently escape from this dangerous place.
Rayal's breathing became deep and steady, he focused all his attention, preparing to use "Tracker". In the darkness, he disappeared like a shadow, quietly slipping out of the sight of the wanderers, they didn't even realize that Rayal had vanished from their eyes.
At that moment, he saw a small alley ahead, where the shadows were even deeper, like a perfect hiding place.
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