However, in Rayal's astonished eyes, the new system prompt cut through the calm sky like lightning, "Critical hit! Dealing nine hundred and ninety-nine points of damage!" The cruel and merciless numbers sharply contrasted with the old woman's tragic fall. On the ground, blood slowly spread like blooming red flowers, while the old woman's face rapidly turned pale from blood loss, as if the colors of life were swiftly drained from a canvas.
Rayal collapsed, his hands trembling, anxiously asking the fallen old woman, "What... what should I do? Please tell me!" His eyes were filled with panic, a sense of powerlessness in the face of an irreversible fate.
The elderly woman's pupils gradually dilated, her voice filled with incredulous anger and endless disappointment, "Is this... Is this how you repay me?" Each of her words felt like a heavy blow to Rayal's heart. Before the words had even finished, the elderly woman's life was suddenly cut off like a snapped thread, and she stopped breathing.
Achievement prompts popped up again, mercilessly stimulating Rayal's eyes: "I thirst for blood." First kill in the game; "Killing spree" First time killing an NPC; "You've gone too far!" Killing a friendly NPC in Beginner's village; "Traitor" Killing someone with a favorability rating over seventy. These words danced in Rayal's field of vision, each one feeling like the cold gaze of a judge, piercing deep into his soul.
Rayal stood on the ground covered in blood, his mind filled with countless question marks and confusion. The spoon in his hand shimmered with an ordinary luster under the sunlight, as if mocking his ignorance and astonishment at this unexpected scene. Rayal's emotions shifted from shock to despair as he struggled to comprehend how such a common utensil had turned into a deadly weapon due to his unintentional actions.
Deep within him, a fear of the " Lethalization " ability gradually took root. His gaze fell upon the lifeless old woman, and the thought of this skill inadvertently taking lives again in the future filled him with deep panic.
At this moment, the system, disregarding his shock and grief, coldly popped up a new prompt—because he had killed a friendly NPC, Rayal had now become a "red-named player" and was wanted by the Astraia Kingdom. The reward amount of "ten gold coins" flashed on the screen, a number that seemed heavier to him than any fortune in the world, because it meant that his life and destiny had been redefined.
This label was not only the cost of his actions, but also the stigma he would carry from now on. He understood that this was not just a monetary figure; it was the hostility and fear in the eyes of every player and NPC who saw this bounty, and it was the isolation and pursuit he was about to face. It was only at this moment that Rayal truly felt the cruelty of the fantasy world he was in, and the huge gap between the world's expectations of a "hero of justice" and the reality.
Rayal took a deep breath, trying to calm the turbulent emotions within himself. He knew that he couldn't undo the tragedy that had already occurred, but living in the game world, he had to take the next step. In the past, whenever he defeated an enemy in the game, his instinct was to loot everything the enemy had, although the current situation made this behavior extremely contradictory and painful.
He crouched down, his fingers trembling, reluctantly searching through the old woman's pockets. His fingertips touched a few coins and some small trinkets, items that would normally bring him some joy, but now felt as heavy as a thousand pounds. And when his hand touched the key, a new curiosity surged within him - what secrets would this key unlock? Would it be a treasure chest, or a mysterious room?
Rayal felt a hint of comfort, perhaps, this key is a path to make amends for the mistakes. But he also knew that even so, it was just self-consolation, an attempt to find a glimmer of light in this misfortune.
The old woman's eyes remained open, as if questioning Rayal why he made such a choice. He gently, almost with a sense of sacred ritual, closed her eyelids, seemingly trying to shut out his own pain and regret in this action.
Later, Rayal found a piece of cloth and carefully covered the old woman with it, as if to cover up all the chaos and evil, hoping to bring her a little peace. As he stood up, his heart was filled with complex emotions. Rayal's actions were almost mechanical, and every breath seemed to carry a heavy sense of guilt. Despite this, the instinct for survival and the desire for adventure drove him to continue searching. Perhaps this was the trial that the game had given him.
His fingers searched through the old woman's simple hut, not overlooking anything from the folded clothes in the drawer to the bottles and jars placed in the corner. Although he felt a sense of resistance, he still found a few extra gold coins from some hidden places, and even some of his first supplies in this world.
When he turned his gaze to the wardrobe, Rayal discovered that the clothes here were all items from the old woman's lifetime, and he couldn't help but feel a tinge of sadness. These clothes reminded him once again that this was not just a game; each character had their own story and life. However, when his eyes fixed on a small box in the corner of the cabinet, that sadness turned into a new curiosity.
The box was locked with an exquisite padlock, its exterior decorated with delicate carvings. It was not just a box; it seemed more like a container holding some kind of secret. Rayal took out the key he had found earlier, and the cold metal touch made his heart race. He carefully inserted the key into the lock, and as he turned the key, accompanied by a slight sound, the lock opened.
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