Warhammer - Knights of Asra 1: Chapter One
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Warhammer - Knights of Asra

Author : Ophelia
墨書 Inktalez
In the deep reaches of the universe, there is a planet called Asra, quietly floating in the cold interstellar space. When you gaze at this planet from a distance, you will find its surface covered by dark clouds, making it difficult for sunlight to penetrate the thick mist. Only at certain special moments does faint sunlight manage to sprinkle onto the planet's surface. 0
 
Approaching the planet's surface, you will see vast wastelands and sparse forests interwoven together, with rivers carving deep traces on this barren land. Most of the buildings on the planet are ancient and rudimentary, with wood and stone being the primary building materials. On this land, the development of technology seems to have stagnated a long time ago, retaining traces of the medieval era. 0
 
 
Walking on the streets of Asra, you will see stone-paved roads, wooden houses, and rough tools. Ironware is rare and expensive, only owned by feudal lords and nobles. People's daily lives rely on basic wooden and stone tools, and agriculture and animal husbandry are the main sources of livelihood in this land. Gunpowder and complex mechanical structures are symbols of luxury here, understood and operated only by a few scholars and craftsmen. 0
 
The capital, Abalar City, is the largest city on Asra Planet and the center of politics and economy. The center of the city is a towering stone castle, surrounded by narrow winding streets and simple houses. The city's market is always bustling, where people trade basic necessities. Ironware and pottery are considered precious commodities, while simple wooden and stone tools are the most common goods in the market. At the other end of the market, in an ancient blacksmith shop, craftsmen are using ancient methods to forge ironware, with sparks dancing in the dark room, reflecting their hardworking figures. 0
 
 
The developed areas on this planet are quite limited, with most of the land still retaining its original appearance, filled with a wild and natural atmosphere. 0
 
Alaba City The vast area outside the city remains largely undeveloped. Forests, wilderness, and Da Shan s occupy the majority of the planet's surface, these areas are treacherous and mysterious, full of unknowns and dangers. In this primitive land, wild flora and fauna grow freely, and the laws of nature are unhindered. The howls of animals and the rustling of trees become the only symphony in this land. 0
 
 
The boundaries of feudal territories are uncertain and vague, divided by sparse farmland and villages, with undeveloped land becoming a paradise for wildlife. Due to technological limitations, most areas are difficult to develop, making it challenging to even establish basic roads, and difficult transportation and communication make connections between feudal territories very inconvenient. 0
 
In such an environment, people's lives are very slow-paced, and harmonious coexistence with nature has become their basic way of life. Under the strict hierarchical system of feudal society, farmers and craftsmen are the cornerstone of society, sustaining their basic livelihood through simple agriculture and handicrafts. Meanwhile, feudal lords and nobles rely on their supply, living in a relatively luxurious but also very closed environment. Their daily lives are filled with medieval rituals and etiquette, with court politics and family honor being their main topics of discussion. 0
 
 
On the Asra Planet, technology and nature form a sharp contrast, showing the uniqueness and limitations of the planet's development. On this ancient and tranquil planet, the shadow of medieval and the wildness of nature weave together a serene and mysterious picture. 0
 
In the vast universe, every corner is filled with war and darkness. In every galactic domain, brutal wars are a daily and yearly occurrence. Whenever starlight shines, the crimson rivers flow under the bright starry sky, dyeing the galactic domain a deep red. The wars in this world never cease, and countless lives perish in the flames of war. Even the most powerful warriors struggle to protect themselves in the endless conflict. Every being living in this universe must constantly face the fear of death, their fate hanging by a thread that could be mercilessly cut by the darkness at any moment. 0
 
 
But in stark contrast to the universe engulfed in war, there is the Asra Planet located on the distant edge of the empire. It is a tranquil and peaceful world, a stark contrast to the endless war in the Terra Galaxy. Asra Planet seems like a pure land in the depths of the universe, quietly floating in the cold interstellar space, seemingly isolated from the outside noise and turmoil. 0
 
On Asra Planet, the pace of life is so slow that time seems to stand still. When the morning dew falls, the simple life in the village quietly begins in tranquility. Farmers push rudimentary wooden plows towards the fields, while craftsmen leisurely craft basic farming tools on wooden chairs. Here, war is not the theme of daily life; people are more concerned with harvests, family, and daily trivialities. The dull and monotonous life keeps the people on this land in a simple and contented state of mind. 0
 
 
Asra Planet maintains a stable social order supported by a strong feudal system. The lords of each feudal territory adhere to ancient norms and rituals, filling their lives with a serious and ceremonial medieval atmosphere. The knights of the House of Heraldry serve as the guardians of this land, bringing relative stability to the world and sparing the people of Asra Planet from the constant fear of war and uncertainty that plagues the inhabitants of Terra Galaxy. 0
 
At the empire's borders, Asra Planet stands as a unique presence. Its tranquility contrasts sharply with the Chao'X of Terra Galaxy, suggesting to the universe that even amidst darkness and war, there can still exist peaceful and secure havens. 0
 
 
 
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